https://docs.google.com/document/d/1Y-DihSqK0eNHXzgWdU-3NdIoE9VuqsVGgE7USt_7yiE/edit?usp=sharing
Friday, 11 December 2020
Wednesday, 9 December 2020
EXAM QUESTION PRACTICE
jean baudrillard suggested that 'we live in a world where there is more and more information, and less and less meaning' evaluate the extent to which this postmodernist statement applies humans.
step one- underline key terms.
this forces you engage with the concepts and lets you easily come back.
evaluate- not arguing, not disproving EVALUATING
postmodernist- hyperreality
information-
meaning-
step two- knee jerk reaction
instant honest response
it's clear you need to evaluate, but even if you don't get prompted like this you'll have to demonstrate a point of view.
choose ONE side and ONE point of view, don't change halfway through- have conviction. use one clear and coherent argument
agree-
humans is a postmodern text, synths are hyperreal version of humans. we can see this is an element of bricolage, borrowing from other texts that are humans. (odi? breakfast scene)
the narrative is paradoxical and fragmented- allows more for information and less for meaning (non-linear, conv for sci-fi?)
representations in this are contradictory and polysemic
(ANITA- both challenging and stereotypical
-an ideal women (gender performativity)
-also a creepy synth)
now in media, there's much more information, with no black or white fundamentals- grey.
can be harder to tell the difference between what is real and what is not SIMULACRA
is humans itself a comment on the attraction to the hyperreal over the real?
step three- plan
your plan can take any form- MAKE SURE IT'S INCLUDED
you can get marks for it.
plan
-the key theme of ai in the form of synths is hyperreal, this bricolage borrowing from texts in the forms of actual humans is an example of simulacra. odi and the breakfast scene as reference (also links postmodern themes of identity and tech., man v machine, conformity v individualism) SYNTHS AS SIMULACRA
-the narrative values information over meaning using hermeneutic and proairetic codes for spectacle, this conventional non-linear narrative (also relies on audience understanding of sci-fi to decode)
-gender representations GENDER PERFORMATIVITY are both challenging and stereotypical, hegemony, patriarchal society and intertextual references to connote fear and creepiness around the character of anita and her fellow synths
step four- introduction
Definition
definition of postmodern
Argument
knee jerk reaction
Context
release date , channel etc
write
Postmodernism is a concept defined by several aspects, an exploration of such a concept offers many further studies, with this, comes hyper-reality. Hyper-reality offers a perfected version of reality that, in fact, does not exist. In postmodern culture, the boundaries between the real world and the world of media have collapsed. The 2015 show humans, imitates and reflects this culture with its use of narrative, representation and simulacra. The hyper-reality it includes and exerts offer vast amounts of information for its audience to decode, but can be seen as to lack true substance. With the 21st century broadcasters now 'narrowcasters' it easy to recognise these concepts and Jean Baulliard's conclusion as a fast-track used by channel 4 to target the niche audience.
step five- paragraph structure
one way to structure-
Point
Evidence- where you can bring in media lang, tech codes and scene analysis
Argument- develop point more, bring in theory, concept
[structure]
write
The characterisation of the five synths represented in the first episode of humans is a key example of hyperreality and postmodernism. The synthetics offer a perfected modification of a human, that doesn't actually exist. This use of simulacra is exemplified in the scene where Joe and the youngest child purchase Anita. Close up tracking shots are used of Anita's case being unzipped which builds tension and connotes to the audience that whatever is packaged is of great significance. This is reinforced by the diegetic sound of the zip, which plays on the audience's senses and alerts them further, the metallic noise could also be a reference to the industrial, unnatural 'birthing process' of Anita, edging a sense of a postmodern criticism of metanarrative. Before being revealed to the audience an ideal, hyperreal representation of Anita has already been established. This narrative build-up is resolved when the synth is finally revealed. The use of a reaction shot before a shot of the subject tells the audience how to feel, this use of editing encodes a reflection of the hyperreal culture we currently exist in- she is joyful over a product of simulacra and with it so are the audience. A low close up of Anita's face is used that highlights her hegemonically attractive features and the mise-en-scene of the plastic packaging, serves as a cultural-religious reference. This use of costume is important as it both represents hyperreality in one piece (a godlike hyperreal suggestion that is actually just a piece of plastic) and encapsulates the second example of a criticism of a metanarrative- Christianity.
We can further link this costume choice to Butler's notion of gender performativity, it is hinted that Anita is the 'perfect woman' from this first shot, in biblical culture a symbol of a motherly figure was the head robe that is replicated upon Anita. We can link the characterisation of the synth to Mary the virgin as not only does she become a mother who didn't birth her children (by filling in the role of Laura), she is also represented as sexually innocent throughout the episode. Particularly when Joe slips the '18+' manual into his crotch pocket whilst she mindlessly irons. To refer to Freud, this is the 'madonna' aspect of Anita's performativity. Whilst the shot-reverse-shot flitting from Joe's face to Anita's behind offers up the 'whore' side. Overall this hyperreal performance of Anita and her gender critics the world's attraction to the hyper-real, the audience is positioned to admire and appreciate Anita due to her established importance and with it are challenged.
-- go to the blog and find the revision guide, using this pick a question under humans and plan a response
Wednesday, 24 June 2020
riptide analysis
only looking at the first 50 seconds.
there are a whole load of shots within this time and lot of good examples of editing.
in the exam, you don't need to go into as much detail- but this gives you an indication of what you can talk about in the exam.
the first shot is known as the establishing shot, the establishing shot in riptide is very mysterious. there's a beautiful blue serene sky but we do not know where we are, which immediately positions the audience in a slightly uncomfortable mode of address. the camera slowly pans down and at the end of this shot we are expecting to see something- for something to be established. but that doesn't happen.
at the bottom of the screen we see something highly unconventional- the text. it's something conventional to a film poster, it's a list of all the different elements of the music video. it's very small and over in a matter of seconds, the audience will have no chance of reading this in one go. this is an excellent example of why music videos need to be watched over and over again. most people watching wont notice but it provides something exciting for more interested fans and is a great example of intertextuality. and some of the words seem to be referencing horror.
Monday, 22 June 2020
wateraid initial analysis
The establishing shot of the advertisement uses mise-en-scene of a radio, something so unconventional it puzzles the audience and, as a result, acts as a hermeneutic code as the audience would question a British setting. The white on the window sill and the prominent silver of the radio prop, alongside the initial focus being on technology using a shallow depth of field, positions the audience as middle-class, the radio acting as a symbolic code for technological advancements and wealth. The diegetic sound of a British accent on the radio connotes that this is Britain. The water dribbling down the window and the monotonous voice coming through the radio creates a dreary atmosphere, the rain being a pathetic fallacy for the mood that the audience is supposed to feel. However, this water is rather unconventional as the audience would not be expecting to see any water in an advert presenting the lack of water in a certain place- this is another hermeneutic code. The camera then pans to the left to reveal a potted plant. The handheld camera movements help make the scene more vivid to make the audience feel involved and a part of the ad, this is reinforced by the ambient lighting. This shot acts as an equilibrium.

Thursday, 18 June 2020
repetition and difference- valhalla
Repetition and difference, and the importance of genre
"genres are instances of repetition and difference...difference is absolutely essential to the economy of genre" (Steve Neale, Genre, 1980)
Task: watch this video, making notes on how Ubisoft have used generic conventions and production contexts to maximise profit while minimising risk
You can use the following headings:
in order to be successful a media products would need to repeat some genre conventions for familiarity but also need to offer something new and different to audiences. -steve neale theory
this is something Ubisoft are quite clearly demonstrating this with the assassins creed theory.
media industries are st up in order to do things in the least risky way possible -david hesmondhaulgh theory
It makes intertextual links to other successful games
the elder scrolls- Skyrim (left), extremely successful despite being made 9 years ago
the witcher 3- wild hunt, recently had a Netflix adaptation series, old but also successful
Valhalla- knows they're successful and used what makes the generic conventions that made games successful
setting- broadly nordic Viking setting, the witcher three especially makes ispolish and pays a lot of attention to European myths and legends. ubisoft paid attention and have presented a game which takes in a lot od nordic mythology
It demonstrates generic fluidity
we can apply Steve Neale's theory again
what we can see from announcements Ubisoft have made about valhalla is that this game is going to be completely open world. it's also going to have elements of multi player in it as well- recently other games have done this and been extremely successful, thus far assassins creed has been a completely single player game.
It will repeat what made previous Assassin's Creed games popular
It will come out on the next generation consoles and current-generation consoles
Thursday, 11 June 2020
writing introductions + essay structure
Media studies and 'the hidden curriculum'
Like many subjects, the introduction in a media studies response is perhaps the most important paragraph of all! In an introduction, you set out your main argument, and then you stick to this argument for the duration of your exam response. Additionally, an exam response isn't just a shopping list demonstrating to the examiner that you 'know some stuff'. While you definitely will get marks for knowledge and understanding, you really want to be communicating to the examiner your opinions and ability to construct a convincing argument.
So on the outside, media studies is all about TV shows and videogames and cinematography and sales figures. And it is absolutely about all of this. But media studies, like any subject, is also preparing you for life beyond the subject. It is specifically preparing you to think logically, to question the world around you, and to calmly and rationally present an argument. These are skills which can be used in any job, and any social situation. Teachers sometimes refer to this as 'the hidden curriculum'. This term is often used negatively; for example bell hooks is critical of the ways in which mainstream teaching reinforce hegemonic structures in society, particularly among BME students. However, by flipping this on its head, we can see how media studies in particular offers students an opportunity to question the world around them, and to develop verbal and communication skills in the process.
Sample timings
Component one a - 2 minutes per mark
Component one b - 1 minute per mark
Component two - 50 minutes for each industry
Component 2 Micro-management
Intro and argument - 7 minutes
Text one – 19.5 minutes
Text two – 19.5 minutes
Conclusion - 4 minutes
Marks per section:
Component one a - 45 marks (media language and representation. One question will be worth more marks that the other! Usually a 30/15 split)
Component one b - 45 marks (usually 25 marks for industry, 20 for audience)
Component two a (TV) - 30 marks
Component two b (Magazines) - 30 marks
Component two b (Online) - 30 marks
Example question - Compared with the past, David Gauntlett argues that in the media today ‘we no longer get singular, straightforward messages about ideal types of male and female identities.’
Evaluate the validity of this claim with reference to the set editions of Woman and Adbusters and the historical contexts in which they were produced.
Step one - underline key terms
Underlining key terms forces you to engage with the concepts you actually need to cover in your response. You will be coming back to these key words time and time again in your response.
Compared with the past, David Gauntlett argues that in the media today ‘we no longer get singular, straightforward messages about ideal types of male and female identities.’
Evaluate the validity of this claim with reference to the set editions of Woman and Adbusters and the historical contexts in which they were produced.
This is a pretty beefy question! But if we break it down then it's pretty simple. "The representations of men and women are no longer simple. What do you think?"
Step two - knee jerk reaction
In order to present a coherent structure, you need an opinion. For this question, it's clear you need to evaluate, but even if you do not get prompted like this, you will still need to demonstrate your own point of view.
Never change your opinion halfway through the exam. You simply do not have the time to contradict yourself. You need to come up with a point of view, and you need to do it NOW.
Hence the 'knee jerk reaction'. What's your instant, honest response to the question?
Knee jerk reaction: Adbusters presents complex representations of gender, particularly of women, while Woman magazine presents singular, stereotypical and sexist representations of women typical of the political climate of the mid-1960's
Step three - plan
Your plan can take many shapes. It's totally up to you what shape it will take. But what ever your plan looks like, make sure you include it in the answer paper. There are lots of reasons for this, and they all involve you getting marks for it. If you write it on the question paper, or scribble it out, then you cannot get marks for it! The examiner will very likely skim the plan before she starts to mark. And if she spots references to textual analysis and theory, she can already start to consider assigning you a 'C' grade.
Here's one way of 'doing' a plan: vomit all your ideas on to the page. What concepts, theories, ideas and examples pop in to your head when you see the question?
Here's an example...
Representation
Sexism
Objectification
David Gauntlett
Pick and mix
Stereotypes
Patriarchial hegemony
Hegemonic norms and values
Van Zoonen's male gaze
Gender performativity
Sociohistorical context
Step four - introduction
This can be divided into
Definition
Argument
Context
Using this structure, you would first define the keyword of your question, including making brief explanations for why this is important to talk about. You would then make an argument or point of view. Finally, you would discuss the context of your chosen texts, including genre, year released, director, and how the text is interesting for your point of view.
Defining key words
Here are a couple of examples of how you could define key terms
‘Representation’
“Representation refers to the construction of reality. Representations are constructed by the producers of media texts in order to reinforce the agendas, ideals and ideologies of institutions”
‘Audience’
“Contrary to previous thoughts on audiences, both theorists and producers now agree that audiences are complex, and have a variety of different needs, tastes and ways of using media texts”
Argument examples
What argument are trying to make around your keyword?
Here are two potential arguments that you could make at the start of your essay.
‘Genre’
“Genre is primarily used as a shortcut by producers in order to target audiences in the most efficient manner possible. However, many texts can subvert audience expectation, while at the same time conforming to genre conventions”
‘Distribution’
“Distribution is undoubtedly important for the newspaper. However, I will argue that other factors, such as star appeal and modern digital technologies are more important for both financial and critical success in the newspaper industry”
In what ways can newspapers incorporate viewpoints and ideologies for their audiences?
[DEFINITION] The producers of newspapers typically incorporate a range of ideological perspectives when creating newspapers. This is for several reasons, including commercial, ideological, and audience related. Ideology itself refers to the beliefs and viewpoints of the producer. Through media language, audiences are invited to explore and negotiate a range of responses. [ARGUMENT] However, typically producers will attempt to anchor these responses through techniques such as captioning. In order to explore how newspapers incorporate viewpoints and ideologies, [CONTEXT] I shall be exploring the examples of The Daily Mirror, a British tabloid newspaper catering to a working class left wing audience, and the Times, a broadsheet targeting a middle class, right wing audience. I shall also be supplementing these examples with material from The Mail Online, a particularly popular online branch of the right-wing Daily Mail that primarily targets a working-class female audience.
Step five - The paragraph structure
One way you could structure the paragraphs within your response is by using
Point
Evidence
Argument
[Theory]
However, there are many other ways of structuring your responses. Just make sure to be consistent and clear!
P - The front cover of The Times, on the other hand, demonstrates an initially oppositional ideological viewpoint.
E - A mid shot double page splash wrap-around cover, saved only for the very most notable events adorns this edition. Trump gestures passively with his fist, eyes to the right of the camera, in front of the background of an American flag. The flag has clear connotations for the right wing target audience: of patriotism and of freedom and of victory. The headline, The New World is presented in a serif font, offering a sophisticated mode of address to the target middle class audience. However, the Times Does not openly ideogically support Trump in the same way that The Mirror opposes him. In an example of bias through selection, an image of Trump looking either smug or lost, depending on the negotiation of the audience is selected. His fist has symbolic connotations of power, but also functions as a proairetic code, suggesting violence ahead. This is further anchored to the sophisticated target audience through the lexis of the subheading demonstrating that Trump will send “shockwaves around the globe”.
A - The negative connotations of shockwave make intertextual reference to the disaster genre once more. However, the dominant reading is hard for the audience to deduce. The Times neither endorses nor rejects Trump’s ideology. Even the pull quote on the back cover, with its repeated use of you will be so proud” can by polysemically interpreted by the target audience.
Task: In today's session, you are going to be writing the introductory paragraph to one of the following questions:
regulations are the rules and restrictions to which a media product must adhere to, they're usually presented in the form of age ratings as done so by companies such as the BBFC. the company who do this within the videogame industry are PEGI, an organisation that replaced ELSPA in 2003. PEGI use age ratings and content description labels which are not legally binding, simply advisory to help buyers make informed decisions. the age ratings suggest that PEGI are working under the assumption that parents are purchasing video games for their children and the detailed content descriptions may suggest that the video game industry is regulated to a substantial degree, but i shall be drawing examples from assassins creed to convey the point that the effective regulation of the video game industry is largely impossible due to digitally convergent media and exploring why the assumption PEGI works under are misguided.
the regulation of the video game industry
The regulation of the videogame industry is largely ineffective, thanks to digitally convergent technologies
Preventing harm
To protect intellectual property or copyright
To prevent harm
We can also add in libel and defamation here, i.e deliberately damaging someone's reputation, but we don't need to think about this so much for the videogame industry.
Task - watch some of this gameplay footage from Assassin's Creed: Odyssey
- What material in this game is likely to harm or offend an audience?
- What age certificate does this game deserve?
- How have you reached this conclusion?
- How does being an interactive videogame affect the potential harm and distress this game may cause?
- In what ways does this game try to be inclusive and accessible to audiences?
- Who is the target audience for this game? Be very specific (age, gender, social class, etc!)
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